

- #SPLINTER CELL DOUBLE AGENT WALKTHROUGH WIKIGAMEGUIDES INSTALL#
- #SPLINTER CELL DOUBLE AGENT WALKTHROUGH WIKIGAMEGUIDES SKIN#
It tells the game at which distance to render lights with shadows. ShadowTurnOffDegree=100 => A higher number is better. ShadowResolutionDegree=0 => 0 is actually the High resolution shadows option in-game. UseHWShadowMapping=False => Designed for older GPUs. ReduceMouseLag=False => While this reduces mouse lag by a bit, it also decreases the performance, so it's not worth it. UseTripleBuffering=False => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash. The transparency in the game still works. Setting this to false does nothing wrong. Translucency=True => For semi-transparent ice, which is broken in the game.

#SPLINTER CELL DOUBLE AGENT WALKTHROUGH WIKIGAMEGUIDES SKIN#
SkinDetail=High => Yes, Skin and Texture details appear twice in the. Bloom effect is still active, while HDR tone mapping will be disabled. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game.īEnableHDR=False => Disables HDR rendering. HidePieces=True => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game.

#SPLINTER CELL DOUBLE AGENT WALKTHROUGH WIKIGAMEGUIDES INSTALL#
LowResTex=False => Only if you've chosen to install the optional high-res textures.
